![]() New system requirements are Windows 7/8/10 64-bit or macOS 10.8 - 10.13. The main new functionality is that MoI is now a 64-bit program for both Windows and Mac and the Mac version is a native build and doesn't use Wineskin anymore. One that isn’t missing from any other rendering software I’ve used in the last 20 years.V4 is a major rewrite with changes on many levels so please be on the lookout for any bugs. It is an achingly absent feature of Blender. I want a way to quickly place, rotate, and scale an object with enough precision that it is quick easy to make renderings of mechanical components and architecture, for instance, without a lot of headache. Because that would mean I could fully ditch Autodesk products, but that’s not what I’m really looking for here. Believe me I would love for BREPs to be natively supported. This is off the topic of what I’m saying Blender is badly in need of. They mathematically calculate the volume and represent it using nurbs surfaces which are then used to generate mesh surfaces for display, plotting, and renderin BREPs don’t care about these limitations. Mesh booleans usually require modifying the resulting mesh by hand to prepare the surface for later operations like bevels. For instance mesh booleans are non-associative, and have often fail when calculating co-planer faces or when multiple vertices sit in the same location. BREPs are nondestructive representations of volumes defined by operations like projections, extrusions, sweeps, booleans, holes, and bevels which can be used to create or modify a solid volume, without a lot of the limitations you see on polygonal operations. In other words there is not much more to these geometry types than what Blender is already capable of. Nurbs are just surfaces which can be trimmed, extruded, shaped in a freeform manner, etc. Trimmed nurbs surfaces are used as an intermediate step to create a mesh for BREPs, but whenever you describe nurbs, you seem to be referring to solid modelling or BREP. ![]() 3.3 - Keymap ability to Switch GX and GXX order because local transforms are used more often in a wide range of applications, such as historic restoration. The incremental Snap is made on a kind of grid with offset and not over the distance from the origin point. 3.2 - Change the current form of incremental snap: The current issue that prevents adding this feature is conflict with the keymaps. 3.0 -QUESTIONABLE ITEMS: 3.1 - Allow navigation while transforming: Generally you are not sure which grid point the object is in the perspective view because you need to consider the current depth of the object on the screen.īasically, axis/plane restriction is property of entire snapping system depending on view mode. 2.0 - ITEMS FOR SECOND EVALUATION: 2.1 - Snap to Grid in Perspective View performed only at ground level: However, for the knife, the snap options for edges and vertices will always be enabled in this tool to avoid discontentment due to muscle memory of long-term users. This will also take advantage of the new Middle and Perpendicular options. 1.5 - Knife and Bisect tool snap matching the snap options enabled: And the "Target" is set along with the snap options in an unmanageable way. Currently, the user has to click on a random point of the screen to perform the transform. Since in Blender 2.80 we have the support of Gizmos in the tool system, it would be good to indicate and allow the user to choose more intuitively where the "Target" (motion pivot) starts. This feature would only be available if the snap is enabled. Constraing_snap 1180×514 84 KB 1.4 - Transform tools performed over a base point.
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